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Errant Soul

(image)

These lost souls have wandered the barren wastelands of Irdya ever since the Fall, trapped in ethereal bodies that only vaguely resemble their former living appearances.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from:
Advances to:
Cost: 9
HP: 12
Movement: 6
XP: 25
Level: 0
Alignment: chaotic
IDErrant Soul
Abilities:

Attacks (damage - count)

(image)touch
melee
3 - 3
arcane
drains
(image)wail
ranged
2 - 2
cold

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village9950%